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G-Cube: Learning Services

Vendor Analysis

by Nikki Edwards

published on Nov 26, 2019

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Report Overview:

This NelsonHall assessment analyzes G-Cube's offerings and capabilities in Learning Services

Who is this Report for:

NelsonHall’s Learning Services: Transforming the Way the Workplace Learns vendor assessment for G-Cube is a comprehensive assessment of G-Cube’s Learning BPS offering and capabilities, designed for:

  • Sourcing managers investigating sourcing developments within Learning BPS
  • HR decision makers exploring the benefits and inhibitors of Learning BPS as evidenced by the clients and vendor capability
  • Vendor marketing, sales and business managers developing strategies to identify developments and target opportunities within learning and development
  • Financial analysts and investors specializing in or covering the HR outsourcing industry and suppliers.

Scope of this Report:

The report provides a comprehensive and objective analysis of G-Cube’s Learning BPS offering, capabilities, and market and financial strength, including:

  • Identification of the company’s strategy, emphasis, and new developments in both its service and technology
  • Analysis of the company’s strengths, challenges, and outlook
  • Revenue
  • Analysis of the profile of the company’s customer base including the company’s targeting strategy and examples of current contracts
  • Analysis of the company’s key offerings (service model and service components)
  • Analysis of the company’s delivery capability (including the location, size, and scale of delivery operations; and delivery via technology).

Key Findings & Highlights:

G-Cube is an eLearning services company that designs, develops, and delivers technology-based learning solutions. 

When initiating contact with potential clients, G-Cube pitches solutions that are aligned to the industry vertical in which they operate and assumes that potential clients will have existing technology in place as a starting point.

G-Cube’s service offerings comprise learning content, learning administration, learning technology, learning consultancy, and strategic sourcing/vendor management.

G-Cube is known for customizing and localizing e-learning content. Also, using game-based learning and gamification, using simulation, and microlearning.

During 2019, G-Cube has seen its clients show greater interest in AR, VR, and chatbots. In contrast, G-Cube has seen a decline in the demand for its rapid authoring service, as learning content is increasingly curated.

G-Cube LMS V 7.0, an updated release of G-Cube’s proprietary LMS (January 2018), is built with a ‘mobile-first’ philosophy and is offered in three variants: enterprise, extended, and mobile app.

In 2019, G-Cube released its G-Cube LPP (with its KPI modeler) and the G-Cube LXP (with features tailored to enhance the learner experience – social collaboration, etc.).

The three platforms (G-Cube LMS V 7.0, G-Cube LPP, and G-Cube LXP) offer a complete learning solution for the enterprise/ large client organization. Also, G-Cube works with third-party LMS/LXP technology.

During 2019, G-Cube has continued to enhance its capability in RPA, AI, and ML, as well as AR and VR, with demonstrable case studies.

G-Cube manages many learning BPS clients. G-Cube’ clients are predominantly large corporations and operate across most industries. G-Cube’s more recent client wins include automobile, healthcare, and telecoms.

In 2018, G-Cube’s Learning BPS total revenue was $7.0m.

In 2020, G-Cube will focus on: geographical expansion into the U.S., the U.K., and Europe; further innovation (based on its roadmap) with the launch of its 2020 version of the G-Cube suite of technologies; growth in existing and new industry sectors; achieving a mix of large and mid-sized clients; enhancing the expertise of its team.

Table of contents:

Table of contents:

  • Background
  • Revenue Summary
  • Key Offerings
  • Delivery Capability and Partnerships
  • Target Markets
  • Strategy
  • Strengths and Challenges
  • Outlook

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